Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Generally I prioritize Act 1 Elites quite highly; I average ~2. Ginger: You can no longer become Weakened. When I started playing, it already had the effect it has now. This card is possibly a reference to. Sever Soul is an Attack card for the Ironclad. When I started playing, it already had the effect it has now. ago. Upgrading Reaper increases the damage dealt per enemy from 4 to 5. Add a copy of this card into your discard pile. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Deals an additional 2 (3) damage for ALL of your cards containing "Strike". Spot Weakness Ironclad Uncommon Skill. There's no way to regain health outside of Reaper, nor does Reaper benefit from the archtype outside of Rupture. 1 Energy | Deal 3 damage to a random enemy 3 (4) times. So choosing this after act 1 is pretty risky because of those nasty "normal" fights in act 2. Sonserf369 • Additional comment actions. . The Dark Embrace buff is stackable, so playing multiple copies will draw more and more cards for a single card Exhausted. Slay the Spire is a roguelike with a deckbuilding mechanic, it's currently in early access on Steam. Community content is available under CC-BY-SA unless otherwise noted. Freighnos • 4 yr. Not playing Pact this turn. Second Wind Ironclad Uncommon Skill. The starting relic with this class is Burning Blood, which heals 6HP at the end of each encounter; he also has the highest starting HP of the four with 80HP. Box may also get you some sort of scaling/block that you'll need if you're unlucky enough to get snail (eg shrug it off, spot weakness, limit break w/ a str relic). My STR went from from 3 -> 6. ago. Damage increased. Shrug it Off is the best Ironclad card IMO. It has unimpressive damage and is only powerful when paired with another aoe card on the same turn, which can be hard to execute. This build is slightly harder to pull off if you are inexperienced with the game, as it revolves around sacrificing your health for various bonuses. • Rupture • Searing Blow • Second Wind • Seeing Red • Sentinel • Sever Soul • Shockwave • Shrug It Off • Spot Weakness • Strike • Sword Boomerang • Thunderclap • True Grit • Uppercut • Warcry. If you would like to know some more tier lists, we have covered some amazing games that you might want to check out. My STR went from from 3 -> 6. It commonly deals ~20 (27) damage - very comparable to Carnage. Ironclad doesn't have much of it so it's nice to work into your deck. Spot Weakness. if you try to play to the card's "strengths" what you end up doing is leaving yourself incredibly vulnerable to bad draws and just outright dying before you get a chance to play it. . While you could get extra card draw with statuses using Evolve+ and use them as fodder for cards like Second Wind and Fiend Fire, now being able to use statuses as automatic AOE damage really does wonders to make status-producing cards more worthwhile, plus. DIE DIE DIE ++ - Regain 1 Energy for each enemy slain. timmytrieshard. Daily Slay the Spire Discussion (19/696): Anger. When you get into combat with let's say the Book of Stabbing or any enemy that you know will attack the first turn, and you use Spot Weakness on it in the very first second before the damage numbers show up above the unit, it will say that THE TARGET IS NOT INTENDING TO ATTACK, and not giving you the Strength bonus it should, since the Book of. It deals 32 damage. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). I also forgot that you can plan out your actions as long as you want, and then just quit and restart to do them as quickly as possible. Searing Blow is a Red attack card in Slay the Spire. Weak creatures deal 25% less damage with Attacks. Together in Spire Amazing multiplayer mod to play co-op with friends and strangers all through steam. The more cards you draw each turn the smaller the variance and the higher the chance that you draw adequate cards. So choosing this after act 1 is pretty risky because of those nasty "normal" fights in act 2. hey! I did see some other posts about Spot Weakness bugs. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). Slay the Spire - Defect Cards. Mind the cost 2 before choosing it for your deck though. First turn of the round. 1. Unupgraded, you need to draw it on the turn you need it, which doesn’t seem to happen for me. Corruption is good because it lets you get out your skills faster. But since I also was interedes in how cards got changed, I have seen the old version. If the selected enemy's attack has some extra. Exhaust. Envenom is probably the worst poison card in the game and shouldn't be picked without other poison synergies. It's a tough card to start off early though as it comes in at an expensive 3 energy cost. Upon upgrade, it upgrades EVERY card in your hand instead of just one. Their cards allow them to avoid combat altogether or dispatch enemies quickly and without fuss. Weekly Patch 20: Immolate Reckless charge is now Common and shuffles a Dazed into your draw pile rather than. Crippling Cloud (Silent - Skill) Cost: 2 Energy. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by Best Top New Controversial Q&A Add a Comment. that increase your strength and cards like Heavy Blade, Sword Boomerang, Whirlwind, and Pummel that scale with strength. How much block do you think is necessary in a strength-focused deck (e. Battle Trance is great. It deals 14 damage for zero Energy, but can only be played if there are no Skills, Powers, Status or Curse cards in the player's hand. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. It's hard to think of an A20 deck that would prefer Skip to the first Battle Trance - maybe a one in a million crazy. Sword Boomerang. Watcher Cards. I consider it a good foundational, building block card for decks. Utretch • 3 yr. It deals (14 + 3*Strength) damage. yea, pretty much all of this is spot on. Flex shines in pyramid decks, but I would probably want a spot weakness instead. Effect+: Deal 8 damage. Not my favorite card, but it works in some decks (Snecko Eye, Anger, Dead Branch). if you try to play to the card's "strengths" what you end up doing is leaving yourself incredibly vulnerable to bad draws and just outright dying before you get a chance to play it. 1x inflame (can be replaced by spot weakness) 2-3x flex (upgraded if you can) 1-2x sword boomerang (upgraded is good, but not required) at least 1x limit break+ (as many as you can get, but add more sword boomerangs too) 1-2x true grit 1x battle trance a bunch of card removals on strikes, but leave most of the defends there. [[Inflame]] and [[Limit Break]] are great too. When the player is Weakened, they deal 25% less damage with Attacks. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). First turn of the round. Vancouver puts you within two hours drive of vast amounts of climbing, centered on but not limited to Squamish. Because the health restored is based on the damage dealt, anything that increases damage, including Vulnerable, Strength buffs, Relics,. This was just a weird, very clear issue. A great source of passive block, Metallicize can help in staying well-defended. It applies both Weak and Vulnerable for three turns to every enemy. I always wondered why Immolate card got that name. ago. Features. Gremlin. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). Second Wind Ironclad Uncommon Skill. So with that effect, the. Spot weakness is worse vs. I got all 3 metalicise upgraded, anger, spot weakness and disarm. Update History []. It’s a bit like Hearthstone, but it’s also a Rogue-like in which you ascend floors and find new. If you have the right cards in the Slay the spire, then nothing’s tough. Can be upgraded any number of times. Extra credit quiz questions and answers. Day 1 Patch Dropkick, Fire Breathing, and Shockwave portraits weren't. The main source of information comes from Slay the Spire tier list ranks made by Baalorlord, Frost Prime, Panacea108. Bossy Relics Makes all relic drops a pick-from-3. This was just a weird, very clear issue. It is also worse than spot weakness imo because SW is a permanent upgrade (conditional) while flex is temporary and requires attacks to be drawn with it. Members Online Vulnerability is huge on Ironclad because most of their damage comes from direct attacks and they have a couple relics related to it. I always wondered why Immolate card got that name. Spot Weakness too overpowered against Inflame. Hermit appeared to somewhat lag behind other classes in its basic access to hard scaling, so Deadeye is now on par with something like Spot Weakness speed-wise. Heavy Blade is crazy good with this strategy. I tend to play very aggressive decks, and I find limit break and a few spot weaknesses/flex/inflame( I don't rate inflame very highly because of the lower strength gain initially) to be a pretty good game. This was an interesting run. When the enemy dies, deal damage to ALL enemies equal to its max HP. Can only be obtained as the Silent. My STR went from from 3 -> 6. Slay The Spire Silent Tier List (2023) Slay The Spire’s Silent class is all about stealth and efficiency. This damage cannot be blocked. 145. If the exhausted card was a Curse or Status, it dealt AoE damage (I think 10). 560. Thunderclap is a fairly unremarkable card due to the fact that it only applies 1 vulnerable. i've had perfect poison build decks, amazing shiv. When I started playing, it already had the effect it has now. Game : Slay the SpireCharacter : IroncladAscension : 20Slay the Spire is developed and published by Mega Crit Games(. hey! I did see some other posts about Spot Weakness bugs. I then applied. Deal 7 (10) damage for each exhausted card. Oh and start with meows lament of course. Deep Breath. It's good in Barricade based decks, but that's all I know. hey! I did see some other posts about Spot Weakness bugs. Next most consistent is some sort of strength deck that focuses on Limit Break. timmytrieshard. Glad we did the offensive play yesterday!Spot Weakness ++ - Applies 1 Weak. Strike. It is an important card against the byrds and I recommend picking up at least one source of multihit in act 1, whether or not you're running a strength deck. In combination with cards like Barricade and. For those of you who have never messed with mods in Slay the Spire, I highly, highly recommend Downfall. Since this is rogue-like and we have to work with what we get, I do end up picking this sometime. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Between mutagenic. As a Common card, it can be found as a reward after combats. 850 hours played and I’d never noticed! Anyway, how do we get out of this net? Whatever comment is most upvoted in 24 hours is what we’ll do. upgrade all cards and receive Mark of the Bloom (Relic), 3. ago. Deadly Poison. A single inflame+ or spot weakness or the boot and you deal 20 damage at 1. Another reason is that ironclad decks do not require much energy to function well. Please reply to me if I got something wrong so he can fix it. Enemy has attack numbers above. Each time the card is upgraded, the damage increases by (4+X), where X is the number of previous upgrades. I love this card. Slay-by-Comment Season 2 Day 27: Yesterday I learned the Slaver’s net disappears when they use Entangle. I am 100. So with that effect, the. Everyone who usually just lurks: today is your day to shine!Slay the Spire. Focus on taking things that let you scale up -- the two usual 'packages' of scaling are. Battle stance shouldn't be your only draw to begin with. It applies 1 turn of Weak to every enemy, then Exhausts. Dark Embrace, Spot Weakness etc. Then there's the All for One shenanigans. I very rarely pick this card personally. Looking back on my runs, from ascension 15 and up, all decks had some form of exponential strength or barricade. If the exhausted card was a Curse or Status, it dealt AoE damage (I think 10). Headbutt gets our exhausting going much faster, lets us target Havoc+, and provides fast scaling if we end up relying on Spot Weakness or Limit Break to scale for Act Three. The importance of jax in a strength or shiv build cannot be. Spot Weakness 1 Cost Uncommon Ironclad Skill Increase the base damage of your hand's Attack cards by 2 for this combat. First turn of the round. When combined with Entrench, Barricade allows you to increase your Block to incredibly high levels, up to the maximum of 999. Heavy Blade is crazy good with this strategy. Clash is an Attack card for the Ironclad. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Defrag completely changes the viability of the Defect's channeled orbs so it's. Rube Goldberg and infinite decks that rely on death by a thousand papercuts have Time Eater and those barbed enemies in act 3 that damage back when attacked. And this card here is the card that breaks. The rest was just spent removing cards and picking up the odd defensive card. It has a burning blood relic and strong defense too. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). Call me with up to 10 [ [ name ]], where. Gain 5 Block. Apply 4 (Upgraded: 7) Poison and 2 Weak to ALL enemies. Cleave is an Attack card for the Ironclad. This card has that in spades. 1 Energy | Double your Strength. Their cards allow them to avoid combat altogether or dispatch enemies quickly and without fuss. hey! I did see some other posts about Spot Weakness bugs. Upgrading Reaper increases the damage dealt per enemy from 4 to 5. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Reply. I then applied. I've always struggled with exhaust. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Edit: In case it wasn't implied/obvious - ignoring the energy cost, Heavy Blade is easily better than Boomerang, but 2 energy vs 1 energy is a massive difference that the power of HB. I've got hundreds of hours in the base game but hadn't played it in some time feeling like other than an occasional daily challenge to help pass the time there wasn't much left for me in the game, but discovering Downfall has completely. If I. But since I also was interedes in how cards got changed, I have seen the old version. First turn of the round. But this sort of havoc just isn't sustainable. Enemy has attack numbers above. ttv May 21, 2018 @ 11:06pm. First turn of the round. It deals 8 damage to every enemy, and counts as an attack on them all. Well I think it depends on the deck. Slay the Spire Indie game Roguelike Gaming Role-playing video game. Deal 6(9) damage. It would better to get four blocks and an attack, or even just four blocks and a Spot Weakness so your strength carries over to the next turn. 7 Twin Strike 3/12 No. If the chosen card was a Status or Curse, deal 10 (15) damage to all enemies. If you get a broken rare like Corruption or Feed then pick it, but it's pointless to draft cards expecting a specific rare to appear. First turn of the round. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Using it stops Block from expiring for the rest of the combat encounter. A Thousand Cuts is weak even in a deck optimized for it. I then applied. Aug 31, 2021. Spot weakness can brick, limit break can brick if you draw badly, demon form will get you damaged/killed in hallway fights. I always go for centurion. Upon Upgrade, it becomes free, essentially giving it a net total of 2 Energy per play. 0% confident you mentioned Spot Weakness in your post. 1 Energy | Deal 2 damage 4 (5) times. Again, in my experience, most often achieved through some combination of Inflame, Spot Weakness, Limit Break or Demon Form. But the "cost" of collar is making yourself weaker in normal fights. Patch V2. I played Spot Weakness. 1 Energy | If the enemy intends to attack, gain 3 (4) Strength. What we think of Twin Strike. My STR went from from 3 -> 6. . Heavy blade is affected by strength three times and deals 14 at base so 3 (12) + 14 = 50 damage. All Discussions. I played Spot Weakness. look for whirlwind, flex, spot weakness, limit break, pummel, reaper. EpicElf42 • 6 yr. Choosing this as second boss relic is a safe option. It deals 20 damage, but because it's Ethereal, it will Exhaust itself if the 2 Energy is not spent on playing it. I always wondered why Immolate card got that name. Upon upgrade, it deals (14 + 5*Strength) damage instead. cards like Inflame, Spot Weakness, Limit Break, etc)? Or how much/little block are you comfortable having when you go for a strength build? It seems like if you have too little you will need to finish off the enemy in a very small number of turns, but if you have too much. As a Common card, it can be found as a reward after combats. That's it. Ironclad has a few options. So with that effect, the. Upon upgrade, it gains 2 damage and 1. Notice though that whirlwind scales in 2 ways, by strength and energy, so you should also take an energy relic if offered and look for energy-giving cards, like seeing red or bloodletting. Guardian loves multi-attacks, and will chew through the plated armor easily. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). 2. First turn of the round. Here's the step by step: 1- First, play Rushdown to apply its effects on this turn/fight. You could stack block (harder strat) with barricade and go full on body slam. Effect: Deal 6 damage. 2- Then play Vigilance to enter Calm and 3- finally use Eruption to enter Wrath and attack. Cards that combine drawing cards with discarding for better cycling. Whirlwind + Strength or boosted Energy. 6) Transform a card - the result may be unpleasant. But since I also was interedes in how cards got changed, I have seen the old version. not really that useful for most common battles. Spot Weakness 1 cost +3 strength, upgrade to +4, on condition of enermy attack (70%+chance in battle, against multiple it is 100%), and is reuseble! Inflame, 1 cost +2 strength, upgrade to +3, NOT reusable, can NOT even get back with exhume as it is power. The first half of the fight is mostly just the warmup, but since he gets stronger by playing powers, only play the ones absolutely necessary to make your strategy work (reason #287 I end up taking spot weakness over inflame most of the time but that probably more just personal preference). Draw 3 cards, discard 1 card. It deals 3 damage to random enemy 3 times. And it has an interesting drawback that makes it fun to use in combination with a bunch of other cards. Entrench decks with body slams are the most consistent in terms of beating act 4. With strength plus heavy draw. Weekly Patch 1: The First of Many! Falling Event can now hit Strikes. As a multi-hit attack, it benefits three times from Strength bonuses (four times when upgraded). At the start of combat, shuffle 1 Regret into your draw pile. At, for example, the Act 1 boss, with a defensive deck, I might cycle. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Anger Phase Pattern: Always uses Execute the turn after Anger. So I'm missing Spot Weakness, Limit Break, and Heavy Blade, but apparently they should be the very first set of cards you unlock as Clad?. First, it offers a variety of attractions that caters to everyone from local heritage and aboriginal attractions. When I started playing, it already had the effect it has now. Thanks in advance. In general for a deck to beat the Heart, your deck needs 3 things: Defense: The Heart does a ton of damage and has a damage limit per turn, so you need blocks, weakens, and/or strength lowering. Each target is picked randomly from live targets for each attack. Weekly. The Ironclad is the first class you'll use in Slay the Spire and is simple to come to grips with. Theoretically I like it, because the ironclad doesn’t have that many sources of weakness, and also has energy issues so the 0 cost is nice. So with that effect, the. This was just a weird, very clear issue. If the enemy is Vulnerable, Strike does 9 damage and Strike+ does 13 damage. Ironclad Pain build. Slay the Spire is a roguelike with a deckbuilding mechanic, it's currently in early access on Steam. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. It is an important card against the byrds and I recommend picking up at least one source of multihit in act 1, whether or not you're running a strength deck. This was just a weird, very clear issue. While you could get extra card draw with statuses using Evolve+ and use them as fodder for cards like Second Wind and Fiend Fire, now being able to use statuses as automatic AOE damage really does wonders to make. Draw 2 cards. Offering supports this plan of attack better than feed or immolate, since you could theoretically draw into whirlwind on turn 1 with 6/4 energy and output. It can have combo with dual wield, but they do not often come in the same turn. As an Uncommon card, it appears as a reward for combat, although less often than Commons. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Dramatic Entrance is an uncommon colourless card and cannot be obtained from card rewards screens. The best 1 energy card she has for pure damage other than it does 12 damage. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by. Effect: Deal 6 damage. It grants 5 Block, then deals 5 damage (7 Block and 7 damage when Upgraded). Attempting to Exhaust it will simply put it back to your hand. This is a card that wants to be played over and over as much as possible, similar to Spot Weakness. 5) Max HP +14 (either lose 50% of current HP, or get a curse) - I would maybe take it for the HP, but not for the curse. Offensively, strength gain is Ironclad's main way of dealing enough damage before the Heart damage scales too quickly and kills you. It costed 1, and you picked 1 card in the hand to exhaust. It synergizes incredibly well. For example I beat A14 with: Brutality, Limit Break+, Disarm+, Ghostly Armor+, Shockwave+, Spot Weakness+, Body Slam+, 2 Shrug It Off+, 2 Shrug It Off, 4x Defend, Finesse, 2x Madness+ and 4x Bite. Spot Weakness is a Red skill card in Slay the Spire. Now we’re onto two cards that boost your strength. Strike is a Basic card. The upgrade is good but it can wait if you have high priority ones first. It's pickable given your deck, but not as good as Wraith Form and Burst. Making it 0-cost helps that out with Defect's deck manipulation, including All for One and Scrape. (Demon Form, Barricade, Rampage, Spot Weakness). It costed 1, and you picked 1 card in the hand to exhaust. As an Uncommon card, it appears as a reward for combat, although less often than Commons. Anger is an Attack card for the Ironclad. I then applied. Slay the Spire on the other hand is a battle simulator -- a series of fights until you win. Twin strike is an okay card which can provide some DPS in the early game whilst also being able to lean into the strength archetype without committing to it. spot weakness demon form barricade immolate impervious juggernaut limit break entrench From my limited experience, stacking buffs / defences just doesn't work endgame - it's all about killing them before they kill you - and if your hand is full of buffs and defence, it's not gonna work - by the end monster damage is so high you just can't keep up. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). 4. Bludgeon is a Rare Attack card for the Ironclad. Also has a strong upgrade. Pommel strike is a very good card for that reason. and if you have an artifact, it becomes a permanent upgrade for the entire fight. You don't need much more than that. I always wondered why Immolate card got that name. Slime Boss can overcome the plated armor easily, and the battle might make you face up to four enemies who can reach hit like a truck. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. I played Spot Weakness. it's really powerful but the setup is annoying. With Snecko Skull, 1 additional Poison will be added during the transfer. Deceive Reality. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. In longer fights, I wait to play Corruption until I can get 3+ Spot Weakness plays. As an Uncommon card, it appears as a card reward. Slay the Spire Indie game Role-playing video game. Also has synergy with. For full functionality of this site it is necessary to enable JavaScript. Deal 6 damage. Shockwave is a Skill card for the Ironclad. If an enemy is killed by poison damage, the transferred poison will not deal damage this turn (regardless of what order enemies are in). As an Uncommon card, it appears as a reward for combat, although less. "Whatever comment is most upvoted in 24 hours is what we’ll do. It costed 1, and you picked 1 card in the hand to exhaust. Cleave is a good pick very early on, floor 1 through 6-7, especially if you've decided you're going to do a lot of hallway fights in Act1, as the hard pool includes a lot of fights vs. Yes they exhaust, but it allows you to ramp up so quickly that you don’t necessarily need to play them more than once. Dynamic Deck Building: Choose your cards wisely! Discover hundreds of cards to add to your deck with each attempt at climbing the Spire. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. If you’re in a spot where being weak doesn’t matter (like a Defect run), maybe trading is still good. So id probably take inflame even though spot is a much better card. hey! I did see some other posts about Spot Weakness bugs. it needs to eat up a few turns until it can truly be effective, say +2 or +3 str at least. Burst has a decent chance to double an Adrenaline+, which is really good. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by Best Top New Controversial Q&A Add a Comment. the most reliable strategy for blocking against the heart is to abuse exhaust + fnp as fnp block ignores the frail debuff as well as the beat of death. Griftlands is the studio’s first major foray into deck builders and hits the mark quite well while being a lot more narrative-driven than Slay the Spire fans are used to. What’s our play? Whatever comment is most upvoted in 24 hours is what we’ll do. Spot Weakness: Skill: 1: If an enemy intends to attack, gain 3(4) Strength. Very thorough list of cards to deal with the Awakened one. Reckless Charge+ card nerfed damage by 1. Upon upgrade, it attacks one more time. Fiend Fire is a Red attack card in Slay the Spire. For the ironclad, you might take a cleave, or a whirlwind, or a spot weakness, or an inflame in act 1. As I learned Ironclad from the top players I noticed in general they are hardly even going strength as their gameplan, and if they do, spot weakness > inflame >>>>> Demon Form or Rupture.